OpenGL Headline News
jMonkeyEngine 3 releases SDK Alpha2
Category: Developers • Comments
Sep 01, 2010
The second alpha release of the Java game library jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository. Highlights include a new input system, PSSM & SSAO (OpenGL 3 enhancements coming later), many physics improvements and intuitive material editing. Anyone with an interest in Java game development would be wise to check it out!
Tutorial: Adventures in OpenCL Part 2: Particles with OpenGL
Category: Developers • Comments
Aug 30, 2010
In this episode of Adventures in OpenCL tutorials, we cover OpenCL context sharing with OpenGL. We make a simple particle system to demonstrate this feature. One of the most important aspects of this feature is the time we can save by doing rendering and calculations on the same memory in the GPU, this means we don’t need to copy data back and forth!
Boris Continuum Complete 7 AVX now available with new OpenGL particle engine
Category: Applications • Comments
Aug 25, 2010
Boris FX announced that Boris Continuum Complete 7 AVX (BCC 7 AVX) is now available. This update introduces highly sought-after lens blur effects as well as a new OpenGL particle engine. The new BCC Pin Art 3D and BCC Particle Array 3D filters integrate a new particle engine that is OpenGL-accelerated. All BCC 7 AVX filters take advantage of either multi-processing or OpenGL hardware acceleration to deliver an interactive effects design experience.
An introduction to OpenGL 4.1 by Daniel Rákos
Category: Developers • Comments
Aug 25, 2010
Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.
Open-source 3D engine PixelLight released
Category: Developers • Comments
Aug 24, 2010
PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics engines, input devices etc. It has a modern deferred shader renderer and currently supports both OpenGL and OpenGL ES 2.0.

